Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Fighter

Barbarian

Rogue

Wizard

Cleric

Paladin

Druid

Monk

Bard

Horse Archer

Archer

Cavalry

Camel

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Mercenary Only Clan Upgrades

Kingdom Upgrades

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75
adoptByCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Cost: 250000⦷

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

buyfocus

Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷

Skills: Bow, Riding, Two Handed, Throwing, Tactics, One Handed, Polearm, Crossbow, Athletics, Smithing, Scouting, Roguery, Charm, Trade, Leadership, Steward, Medicine, Engineering, Mariner, Boatswain, Shipmaster

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
capital

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner, Home

Join Config: Max Heroes=50, Price=100000⦷, Allow Join Players Clan?=True

Create Config: Price=50000⦷, Renown=100,

Lead Config: Price=100000⦷, Challenge Heroes?=False

Rename Config: Price=1000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 20 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 1000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
duel
eliteretinue

Max secondary retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=250000⦷, 5=500000⦷, 6=800000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 10

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

fief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

follow
followhero
formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

givegold
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

guard
heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=10000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=1000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=1000⦷, Player Kingdom Price=1000⦷,

Rebel Config: Price=5000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=10000⦷, Minimum Clan Tier=2

Create Config: Price=200000⦷, Minimum Clan Tier=1, Minimum Fiefs Amount=1

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

Prestige

Min Tier Required: T6

Required Kills: 500

Requires Channel Points: True

Channel Points Cost: 25000

Max Prestige Level: P5

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

rejuvenate

Age: 5

Price: 1000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 10

Tier costs: 1=10000⦷, 2=20000⦷, 3=30000⦷, 4=40000⦷, 5=50000⦷, 6=70000⦷

Allowed: Same culture only, Basic troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

skills

Shows: Skills greater than , Attributes

smitharmor Smith a custom armor item(250000 gold)
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

unfollow
upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

upgradeclan
upgradefief
upgradekingdom
vassal

Channel Point Rewards

View Table
Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75
Support 25 to 75
Personal 25 to 75
Adopt a Random Hero Adopt a randomly selected Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75
Support 25 to 75
Personal 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Cost: 250000⦷

Allowed in: Field battle, Village battle, Siege battle

Commander Aura
Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Ressurect
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.

Only Created Heroes?: True

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Fighter

Disciplined martial warrior. Steady damage, tough, recovers under pressure.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fighter Tier 1 Example Fighter Tier 2 Example Fighter Tier 3 Example Fighter Tier 4 Example Fighter Tier 5 Example Fighter Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Iron Saber

Shield

Reinforced Kite Shield

ThrowingJavelins

Jereed

ThrowingJavelins

Jereed
Passive Power

Martial Training

Power Attack: 115.0% dmg / +5 dmg

Iron Skin: Iron Skin: 50% dmg reduction for 4s every 15s

Second Wind: Second Wind: heals 50% HP once when below 25% HP

Active Power

War Cry

[Battle Cry: Battle Cry Aura: allies within 8m get 1.3x speed] requires


Barbarian

Raging berserker. The closer to death, the deadlier.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Barbarian Tier 1 Example Barbarian Tier 2 Example Barbarian Tier 3 Example Barbarian Tier 4 Example Barbarian Tier 5 Example Barbarian Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingAxes

Balanced Engraved Throwing Axe

ThrowingAxes

Balanced Engraved Throwing Axe

ThrowingAxes

Balanced Engraved Throwing Axe
Passive Power

Primal Fury

Rage: Berserk: up to +50% DMG below 70% HP

Blood Frenzy: Blood Rage: +5% dmg per kill stack (max 6)

Last Stand: Last Stand: below 20% HP -> +60% DMG, -40% DMG taken for 8s

Active Power

Leap

[Leap Attack: Jump Attack: every 9s dashes to nearest enemy in 6m, deals 25+40%] requires


Rogue

Strikes from the shadows, hard to hit.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Rogue Tier 1 Example Rogue Tier 2 Example Rogue Tier 3 Example Rogue Tier 4 Example Rogue Tier 5 Example Rogue Tier 6 Example
Formation Infantry
Equipment

Dagger

Seax

Dagger

Seax

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Cunning

Sneak Attack: Backstab: +100% bonus damage when attacking from behind

Evasion: Dodge: 20% chance to negate hit (cooldown 5s)

Shadowstep: Shadowstep: teleport behind nearest enemy every 10s

Active Power

Vanish

[Hide: Stealth: invisible for 4s every 20s] requires


Wizard

Master of elemental magic.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Wizard Tier 1 Example Wizard Tier 2 Example Wizard Tier 3 Example Wizard Tier 4 Example Wizard Tier 5 Example Wizard Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Northern Two Handed Mace

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts
Passive Power

Arcane Lore

Chain Lightning: Chain Lightning: hit chains 25 dmg to 3 enemies in 5m

Firebolt: Burning Strike: hit ignites enemy (12 fire dmg/2s for 8s)

Frostbite: Frost Strike: hit slows enemy to 0.4x speed for 8s

Active Power

Force Wave

[Force Wave: Shockwave: knockback + 15 dmg in 6m radius every 12s] requires


Cleric

Holy healer and support.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cleric Tier 1 Example Cleric Tier 2 Example Cleric Tier 3 Example Cleric Tier 4 Example Cleric Tier 5 Example Cleric Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Pernach

Shield

Reinforced Kite Shield
Passive Power

Divine Favor

Healing Word: Heal Aura: +4 HP/2s to all allies within 8m

Second Wind: Second Wind: heals 50% HP once when below 25% HP

Rallying Cry: Rallying Cry: heals all allies 40HP in 15m when below 30% HP (once)

Active Power

Bless

[Battle Cry: Battle Cry Aura: allies within 8m get 1.3x speed] requires


Paladin

Holy bulwark, protects and buffs allies.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Paladin Tier 1 Example Paladin Tier 2 Example Paladin Tier 3 Example Paladin Tier 4 Example Paladin Tier 5 Example Paladin Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Iron Saber

Shield

Reinforced Kite Shield
Passive Power

Sacred Oath

Inspiring Aura: Buff Aura: allies in 8m get +15% DMG +15% armor +10% spd

Last Stand: Last Stand: below 20% HP -> +60% DMG, -40% DMG taken for 8s

Iron Skin: Iron Skin: 50% dmg reduction for 4s every 15s

Active Power

War Banner

[War Banner: War Banner: allies within 12m get 1.2x speed] requires


Druid

Nature's wrath - poison, healing and control.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Druid Tier 1 Example Druid Tier 2 Example Druid Tier 3 Example Druid Tier 4 Example Druid Tier 5 Example Druid Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Round Bitted Fine Steel Hatchet

ThrowingAxes

Balanced Engraved Throwing Axe

ThrowingAxes

Balanced Engraved Throwing Axe

ThrowingAxes

Balanced Engraved Throwing Axe
Passive Power

Nature's Bond

Poison: Poison: 6 dmg/2s for 8s

Healing Word: Heal Aura: +4 HP/2s to all allies within 8m

Ensnare: Slow Aura: enemies within 5m slowed to 0.5x speed

Active Power

Entangle

[Hex: Curse Aura: slows enemies 25% move/20% attack in 7m] requires


Monk

Fast martial artist with stunning strikes.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Monk Tier 1 Example Monk Tier 2 Example Monk Tier 3 Example Monk Tier 4 Example Monk Tier 5 Example Monk Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Round Bitted Fine Steel Hatchet

Shield

Reinforced Kite Shield
Passive Power

Martial Arts

Flurry Kick: Kick: every 7s kicks nearest enemy within 2.5m for 15 dmg, knockback 4m

Evasion: Dodge: 20% chance to negate hit (cooldown 5s)

Force Wave: Shockwave: knockback + 15 dmg in 6m radius every 12s

Active Power

Flurry

[Leap Attack: Jump Attack: every 9s dashes to nearest enemy in 6m, deals 25+40%] requires


Bard

Inspires allies and weakens foes.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Bard Tier 1 Example Bard Tier 2 Example Bard Tier 3 Example Bard Tier 4 Example Bard Tier 5 Example Bard Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Iron Saber

Shield

Reinforced Kite Shield
Passive Power

Song of Valor

Battle Cry: Battle Cry Aura: allies within 8m get 1.3x speed

Inspiring Aura: Buff Aura: allies in 8m get +15% DMG +15% armor +10% spd

Hex of Weakness: Weakness Aura: enemies within 6m deal 30% less damage

Active Power

Inspire

[Rallying Cry: Rallying Cry: heals all allies 40HP in 15m when below 30% HP (once)] requires


Horse Archer

Horse Archer

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Horse Archer Tier 1 Example Horse Archer Tier 2 Example Horse Archer Tier 3 Example Horse Archer Tier 4 Example Horse Archer Tier 5 Example Horse Archer Tier 6 Example
Formation Horse Archer
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

Bow

Steppe Bow

Arrows

Arrows

Arrows

Arrows
Mount

Horse

Steppe Horse
Passive Power

Vamprism

Life Drain: Vampirism Strike: heals 20% of damage dealt

Better Horse Archery: Scale 105% Mount Speed: 105% Riding: 105% Bow: 105% Two Handed: 105%

Active Power

Blood Rage

[Blood Frenzy: Blood Rage: +5% dmg per kill stack (max 6)] requires CLASS LEVEL AT LEAST 1


Archer

A Better Ranger

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Archer Tier 1 Example Archer Tier 2 Example Archer Tier 3 Example Archer Tier 4 Example Archer Tier 5 Example Archer Tier 6 Example
Formation Ranged
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

Bow

Steppe Bow

Arrows

Arrows

Arrows

Arrows
Passive Power

Passive Power

Better Archery: Scale 105% Reload Speed: 105% Bow: 105% Athletics: 105%

Hunter's Mark: Mark Target: enemies within 8m take +30% damage from all

Active Power

Explosive Projectiles

[Explosive Projectiles: 125.0% dmg / Ignore 25% Armor / 25% Shatter Shield / AoE: 75dmg in 6m] requires CLASS LEVEL AT LEAST 1


Cavalry

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cavalry Tier 1 Example Cavalry Tier 2 Example Cavalry Tier 3 Example Cavalry Tier 4 Example Cavalry Tier 5 Example Cavalry Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

ThrowingJavelins

Jereed

ThrowingJavelins

Jereed

TwoHandedLance

Courser Lance
Mount

Horse

Steppe Horse
Passive Power

Passive Power

Better Cavalry: Scale 105% Mount Speed: 105% Riding: 105% Throwing: 105% Two Handed: 105%

Active Power

Active Power

[CHARGE!: 125.0% dmg / 25% Shatter Shield / 25% Stagger] requires CLASS LEVEL AT LEAST 1


Camel

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Camel Tier 1 Example Camel Tier 2 Example Camel Tier 3 Example Camel Tier 4 Example Camel Tier 5 Example Camel Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedMace

Northern Two Handed Mace

ThrowingJavelins

Jereed

ThrowingJavelins

Jereed

ThrowingJavelins

Jereed
Mount

Camel

Camel
Passive Power

Passive Power

Better Cavalry: Scale 105% Mount Speed: 105% Riding: 105% Throwing: 105% Two Handed: 105%

Active Power

Active Power

[CHARGE!: 125.0% dmg / 25% Shatter Shield / 25% Stagger] requires CLASS LEVEL AT LEAST 1


Common Config

General

View Table
Sub Boost

1.5

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

1

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

0.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

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Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

20

Minimum age death before adopted hero can die
Final Death Chance Percent

3

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

1

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

25

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

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Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

View Table
Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Attacks >= 5

Attacks < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

Summons < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Attacks >= 20

Attacks < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

Summons < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 15

Clan Upgrades: 8

Kingdom Upgrades: 7

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 15000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +0.5/day

fief_loyalty_2 Improved Administration 25000⦷ - -

Better administration increases loyalty growth

fief_loyalty_3 Improved Administration 35000⦷ - -

Better administration increases loyalty growth

fief_prosperity_1 Trade Hub 20000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +1/day

fief_prosperity_2 Trade Hub 30000⦷ - -

Attract more merchants to boost prosperity

fief_prosperity_3 Trade Hub 40000⦷ - -

Attract more merchants to boost prosperity

fief_security_1 Guard Posts 12000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +0.5/day

fief_security_2 Guard Posts 15000⦷ - -

Additional guard posts improve security

fief_security_3 Guard Posts 20000⦷ - -

Additional guard posts improve security

fief_militia_1 Militia Training 10000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_militia_2 Militia Training 15000⦷ - -

Train civilians as militia

fief_militia_3 Militia Training 20000⦷ - -

Train civilians as militia

fief_food_1 Granary Expansion 8000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

fief_food_2 Granary Expansion 10000⦷ - -

Larger granaries store more food

fief_food_3 Granary Expansion 25000⦷ - -

Larger granaries store more food

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown2 Clan Prestige 2 40000⦷ 2 clan_renown1

Increase your clan's fame across the land

clan_renown3 Clan Prestige 3 50000⦷ 2 clan_renown1

Increase your clan's fame across the land

clan_party_1 Recruitment Drive 40000⦷ - -

Allow larger party sizes for all clan members

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Clan Effects:
Party Size: +20

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

Mercenary Only Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown1 Clan Prestige 1 30000⦷ 1 -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_merc1 Clan Mercenary 1 15000⦷ 1 -

Increase your merc income

View Details

Clan Effects:
Merc Income (Flat): +1500/day

clan_merc2 Clan Mercenary 2 30000⦷ 1 -

Increase your merc income

clan_merc3 Clan Mercenary 3 50000⦷ 1 -

Increase your merc income

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 10000⦷ + 250 Influence - -

Strengthen the ruler's influence

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Kingdom Effects:
Influence: +5/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +5/day (all clans)

kingdom_influence_2 Royal Authority 15000⦷ + 500 Influence - -

Strengthen the ruler's influence

kingdom_influence_3 Royal Authority 60000⦷ + 750 Influence - -

Strengthen the ruler's influence

kingdom_military_1 Kingdom Military Reform 50000⦷ + 500 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +30

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_military_2 Kingdom Military Reform 75000⦷ + 750 Influence - -

Increase party sizes and militia across the kingdom

kingdom_military_3 Kingdom Military Reform 100000⦷ + 2000 Influence - -

Increase party sizes and militia across the kingdom

kingdom_prosperity_1 Kingdom Prosperity Initiative 75000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +1/day
Prosperity: +5/day